Potential future topics?

A list of future topics I would like to detail, in no particular order:

  • Better Logging
  • Stacktraces
  • Scripting
  • Better shader uniform checks
  • OpenGL extensions
  • Anistropic filtering
  • Complex terrain rendering
    • Quadtree
    • LODS
    • Frustum culling
    • Heightmaps and normalmaps
    • LOD Morphing
    • Triplanar mapping
    • Foliage
    • Batching and masks
  • Font rendering
  • Particle systems
  • HDR, gamma correction and tone mapping
  • Bloom
  • Shadow mapping (point and directional)
  • Screen Space Ambient Occlusion
  • Water Rendering
  • Screenspace effects