Potential future topics?
A list of future topics I would like to detail, in no particular order:
- Better Logging
- Stacktraces
- Scripting
- Better shader uniform checks
- OpenGL extensions
- Anistropic filtering
- Complex terrain rendering
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- Quadtree
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- LODS
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- Frustum culling
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- Heightmaps and normalmaps
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- LOD Morphing
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- Triplanar mapping
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- Foliage
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- Batching and masks
- Font rendering
- Particle systems
- HDR, gamma correction and tone mapping
- Bloom
- Shadow mapping (point and directional)
- Screen Space Ambient Occlusion
- Water Rendering
- Screenspace effects